Easy : With a single component you can paint strands on the mesh. You can add layers with different settings and materials.
Full control : you control the polycount, and the material settings in the same component : Shape, colors, density, wave, bounciness... 4 amazing customizable shaders : Texture Atlas, procedural hair&fur, standard and fire/aura. The fur generator is really easy to use, you can draw the fur on the model ! Generate your own hair texture with the included generator. Automatic generation of diffuse, normal, ao and Specular/aniso. You can change the settings and apply them in no time! Fast : For each layer, hair strands are packed into a single mesh. Motion is computed by GPU, it's very fast!
Dynamic : Hair & Fur are deformed in the same way than the original mesh. Animation follow bones motion and inertia.
Quality : The hair shader draw each strand with random parameters, so each strand look different. Rendering looks more natural.