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三维概念生物角色高精度模型制作全流程教程

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发表于 2016-8-26 09:10:17 | 显示全部楼层 |阅读模式
使用软件:zbrush、mudbox、3ds Max
播放时长:8小时2分钟
教程大小:11.6 GB
项目文件:包含(笔刷)
视频格式:MP4
视频尺寸:1920×1080

Zbrush ZTL Tool of the Final Mesh

Duration: 8hr video MP4 format with audio commentary in English

描述:

In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design.

A working knowledge of Zbrush and/or Mudbox as well as 3dsmax is preferred but these principles & techniques can also be applied to other 3D modeling/sculpting packages.

视频文件:

Part 1: Base Mesh Blockout (1hr 27mins)
Part 2: Base Mesh Detail Refinement (1hr 41mins)
Part 3A: Base Mesh Finalization (56mins)
Part 3B: Base Mesh Finalization (56mins)
Part 4: Armor Sculpting (1hr 23mins)
Part 5: Creature Sculpting (1hr 39mins)

Topics Covered:

3D Blocking
Designing/Concepting
Polygonal Modeling
Hard Surface Sculpting
Organic Sculpting[sell=150,4]链接: http://pan.baidu.com/s/1qWDvS5I 密码: n56y[/sell]
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参与人数 1 +2 贡献 +1 资源币 +80 收起 理由
cg资源海 + 2 + 1 + 80 哈哈 龙族的世界啊!

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发表于 2016-8-26 10:42:40 | 显示全部楼层
3dmax啊= =用不来
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