This is an Image Effect used to create Crepuscular Rays.
This goes a little further than the intrinsic Unity3D version,
you are able to use your own texture for the light source, you can place it anywhere in a 2D or 3D scene using the intrinsic Lights that come with Unity3D, t
he effect will use the light's colour, intensity and scale to render the light source and then from its position render the light rays.
You are also able to rotate the source texture.
The Asset comes with both a 3D and a 2D sample showing how it can be used.
This effect can be applied with both the Forward and Deferred render pipeline and can be used in both 2D and 3D (orthographic and perspective) views.
This can be used as mentioned above, to cast sun shafts into a scene, or,
you may for example, have a magic item you would like to have radiate light shafts, this effect will manage that too.
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Note: The GPU it's ran on MUST support Depth Textures. It has only been tested on PC under Windows 10
Some screen shots show are rendered with Gaia
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这是一个用于创建曙暮辉的图像效果。
这一点点走远比内在Unity3D的版本,您可以使用自己的光源结构,
您可以把它在一个2 d或3 d场景使用的内在灯Unity3D,效果将使用光的颜色,强度和规模呈现光源,然后从它的位置呈现光线。你还能旋转源纹理。
资产是一个3 d和2 d示例展示如何使用它。
这种效应可以应用与远期和延迟渲染管道,可用于两个2 d和3 d(拼写和角度)的观点。
正如上面提到的,这可以用来把太阳轴成一个场景,或者,你可以举个例子,有一个魔法物品你想辐射光轴,这种影响也会管理。
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注意:GPU是必须支持深度纹理。只有经过测试在电脑窗口10
一些屏幕截图显示withGaia呈现
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