资源包名: Landscape Auto Material-1.02 超级强大--好不好,请先回复后。查看2分钟的使用视频,逆天!!! 免费 编辑器扩充/地形 发布者:VEA Games 价格 149.99 适用版本:要求Unity 5.3.0或更高版本。----(使用5.3.5完全没问题) 文件大小:501.93MB 资源有问题.或者链接不存在.请私信.看到立马解决 插件仅用于学习。如需商用,请购买正版。----想要成大触,天天上元素!
资源介绍: Landscape Auto Materail (LAM) is a comprehensive landscape and foliage creation toolset that augments built-in capabilities of the game engine. It allows automatic texturing of landscapes based on height, slopes etc, and automated foliage painting, thereby saving many hours of work.
LAM Unity features include:
Terrain shader
- A set of custom physical-based terrain shaders
- Automated terrain texturing based on slope and height, with full override ability.
- Height-based layers mixing
- Triplanar texturing support, eliminating “stretching” on slopes
- Multi-UV mixing to reduce repetitive tiles in distance
- DX11 tessellation support.
- Additional coloring map to reduce repetitiveness
- Paintable coloring layer - paint color directly on terrain
Foliage shaders
- Custom tree shaders with wind animation and leaf translucency, working with both built-in and prefab-based trees.
- Custom grass shader with translucency and texture-based wind animation.
Advanced foliage painting
- Multi-foliage brush tool that can paint several foliage types simultaneously - including mixing grass and trees.
- Auto-painter system that intelligently places foliage based on terrain textures, slope, and noise mask, with almost-realtime updates.
Custom foliage system (FoliagePainter Pro)
- Fully custom system allowing painting meshes on terrain
- Supports any shader, not just the ones included in package
- Automatically batches foliage instances for draw-call reduction
- Supports fully-static and runtime batching - Can be used to paint ANY prefab on terrain - lights, particle effects, etc.
- Fully supported by advanced painting tools in the package.
--------------------------------------------------------------------------------------------------------------------机器翻译------------------------------------------------------------------------------ 景观汽车材料(LAM)是一个全面的景观和植物创造工具集,增加游戏引擎的内置功能。 它允许自动变形基于高度的景观,斜坡等,和自动树叶画,从而节省大量的工作。
林团结功能包括:
地形材质
——一组定制physical-based地形阴影
——基于坡度和高度自动化的地形纹理,与完整的覆盖能力。
——Height-based层混合
——Triplanar纹理的支持,消除“拉伸”斜坡
——在距离Multi-UV混合,以减少重复的瓷砖
——DX11镶嵌的支持。
——额外的颜色映射到减少重复
-适于绘画的着色层油漆颜色直接在地形
树叶着色器
——自定义树着色器与风动画和叶半透明,使用内置和prefab-based树。
——自定义草和半透明材质texture-based风动画。
先进的树叶画
——Multi-foliage刷工具,同时可以画几个树叶类型——包括混合草和树。
——Auto-painter系统,智能地地方树叶基于地形纹理,斜坡,和噪音面具,almost-realtime更新。
定制的树叶系统(FoliagePainter Pro)
——完全自定义系统允许画网格地形
——支持任何材质,不仅包含在包中
——自动批量减少draw-call树叶实例
-全静态和运行时支持批处理可用于油漆任何预制地形,灯光,粒子效果等。
高级的绘画工具——完全支持的方案。
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